Includes interesting and diverse example projects created by the Xerte community

Inspiration

 

 

Browse our community donated Xerte projects which we hope will inspire you to create impressive learning resources. If you would like to donate a resource to display in this showcase, please get in touch by emailing info@xerte.org.uk.

You can filter the projects using the tags available, and to view more details, and access a link to the resource, click on the project's title.

 

The Escape Room

The Escape Room

XOT, Escape room

Description

Escape The Classroom is an example of gamification, where in this game you are locked in the classroom by your students, and you have to try to escape.  With such a game you can increase the motivation of students and make activities challenging. Intrinsic motivation of students when playing an escape room is remarkably high. The students find solving puzzles fun and engaging and they can forget that they are working on regular learning content. Research shows that game elements in education in general lead to more involvement and motivation of students.

Topic

You are locked in the classroom by your students. Try to escape. An escape room for fun!

Level

Advanced

Page Types

Hotspot Image Connector, Plain Text, Model Answer, Graphic and Sound, Multiple Choice Connector, Decision Tree

Author

Menno de Waal van het Graafschap College

Example & download

   View project (opens in a new window)

   Download project

 

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